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Friday 29 March 2019

Top 12 Highest Paying URL Shortener to Earn Money Online 2019

  1. Short.am: Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
    It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life.
  2. Wi.cr: Wi.cr is also one of the 30 highest paying URL sites.You can earn through shortening links.When someone will click on your link.You will be paid.They offer $7 for 1000 views.Minimum payout is $5.
    You can earn through its referral program.When someone will open the account through your link you will get 10% commission.Payment option is PayPal.
    • Payout for 1000 views-$7
    • Minimum payout-$5
    • Referral commission-10%
    • Payout method-Paypal
    • Payout time-daily

  3. Linkbucks: Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
    The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.
    • The payout for 1000 views-$3-9
    • Minimum payout-$10
    • Referral commission-20%
    • Payment options-PayPal,Payza,and Payoneer
    • Payment-on the daily basis

  4. LINK.TL: LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
    One of the best thing about this site is its referral system.They offer 10% referral commission.You can withdraw your amount when it reaches $5.
    • Payout for 1000 views-$16
    • Minimum payout-$5
    • Referral commission-10%
    • Payout methods-Paypal, Payza, and Skrill
    • Payment time-daily basis

  5. Ouo.io: Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
    With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.
    • Payout for every 1000 views-$5
    • Minimum payout-$5
    • Referral commission-20%
    • Payout time-1st and 15th date of the month
    • Payout options-PayPal and Payza

  6. BIT-URL: It is a new URL shortener website.Its CPM rate is good.You can sign up for free and shorten your URL and that shortener URL can be paste on your websites, blogs or social media networking sites.bit-url.com pays $8.10 for 1000 views.
    You can withdraw your amount when it reaches $3.bit-url.com offers 20% commission for your referral link.Payment methods are PayPal, Payza, Payeer, and Flexy etc.
    • The payout for 1000 views-$8.10
    • Minimum payout-$3
    • Referral commission-20%
    • Payment methods- Paypal, Payza, and Payeer
    • Payment time-daily

  7. Adf.ly: Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
    It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime.
  8. CPMlink: CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
    You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.
    • The payout for 1000 views-$5
    • Minimum payout-$5
    • Referral commission-10%
    • Payment methods-Paypal, Payza, and Skrill
    • Payment time-daily

  9. Linkrex.net: Linkrex.net is one of the new URL shortener sites.You can trust it.It is paying and is a legit site.It offers high CPM rate.You can earn money by sing up to linkrex and shorten your URL link and paste it anywhere.You can paste it in your website or blog.You can paste it into social media networking sites like facebook, twitter or google plus etc.
    You will be paid whenever anyone will click on that shorten a link.You can earn more than $15 for 1000 views.You can withdraw your amount when it reaches $5.Another way of earning from this site is to refer other people.You can earn 25% as a referral commission.
    • The payout for 1000 views-$14
    • Minimum payout-$5
    • Referral commission-25%
    • Payment Options-Paypal,Bitcoin,Skrill and Paytm,etc
    • Payment time-daily

  10. Cut-win: Cut-win is a new URL shortener website.It is paying at the time and you can trust it.You just have to sign up for an account and then you can shorten your URL and put that URL anywhere.You can paste it into your site, blog or even social media networking sites.It pays high CPM rate.
    You can earn $10 for 1000 views.You can earn 22% commission through the referral system.The most important thing is that you can withdraw your amount when it reaches $1.
    • The payout for 1000 views-$10
    • Minimum payout-$1
    • Referral commission-22%
    • Payment methods-PayPal, Payza, Bitcoin, Skrill, Western Union and Moneygram etc.
    • Payment time-daily

  11. Clk.sh: Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.
    • Payout for 1000 Views: Upto $8
    • Minimum Withdrawal: $5
    • Referral Commission: 30%
    • Payment Methods: PayPal, Payza, Skrill etc.
    • Payment Time: Daily

  12. Short.pe: Short.pe is one of the most trusted sites from our top 30 highest paying URL shorteners.It pays on time.intrusting thing is that same visitor can click on your shorten link multiple times.You can earn by sign up and shorten your long URL.You just have to paste that URL to somewhere.
    You can paste it into your website, blog, or social media networking sites.They offer $5 for every 1000 views.You can also earn 20% referral commission from this site.Their minimum payout amount is only $1.You can withdraw from Paypal, Payza, and Payoneer.
    • The payout for 1000 views-$5
    • Minimum payout-$1
    • Referral commission-20% for lifetime
    • Payment methods-Paypal, Payza, and Payoneer
    • Payment time-on daily basis

What The Heck Is Going On?

So, at this point, I'm a week late for a new episode. Don't fear, a new one is coming. Probably next week. I recognize that I've skipped weeks before and haven't ever said why, except perhaps in passing. Normally, it's because I'm off performing my two weeks of annual training for the National Guard. But not this time.

It's like this. I need to get my life to a better place. Mainly with my health, but also my relationship with my wife and kids. I have high blood glucose and I need to get it under control. I've drastically altered my diet and am exercising more. That means earlier mornings, which require earlier nights. That means less time for recording and editing and everything else that goes into making the podcast.

If you're reading this, I assume you're a regular listener. For that I thank you. I owe you quite a bit. For example, I owe you more and better content. It's coming. Exactly what form that is, I don't know.

But back to my main point.

I'm exercising more, eating better, working harder on my Cub Scout commitments (I'm Cub Master for the Pack my son is in), working harder in my National Guard posting (Senior Platoon Trainer NCO for Officer Candidate School), and wanting to do more "hobby stuff." All of this takes time. Unfortunately, all of these things take a higher priority than simply banging out a podcast when it comes due.

Now, there is some cross-pollination in there. It's especially evident when it comes to my National Guard pursuits and my hobby. For example, Henry Hyde will be publishing an article I wrote as a direct result of my recent military education. Additionally, I'll be writing about my experience in planning a staff ride for the Officer Candidates. More on that later. Furthermore, I'm planning more articles for Henry.

As for the hobby stuff, I want to spend more time with my kids. Luckily, they both want to paint figures with me and play more games. Anticipate that generating more content for the podcast and maybe more blog posts here. For example, the projects I'm actively pursuing include:
- A semi-secret Seven-Years War project
- My son's 40k Orks
- A Full Thrust project using Halo ships
- A microarmor game I'm developing with my brother Chris
- Rommel in 3mm
- The Commands & Colors Epic Fantasy (not BattleLore) project (and I might have a writing partner for this one now)
- The space station project I talked about previously for sci-fi skirmish (possibly Oldhammerish)

Lots of other stuff is ruminating as well. What can I say, I'm a gaming magpie from way back. In the meantime, I'm trying to read more history, historical fiction, self-help, US Army doctrine publications and even the occasional hobby magazine!

I'm a busy guy. Part of this little pause has been taken up with some thought, soul searching, prioritizing, planning, and figuring what the hell I'm doing next. Part of that is going to take me becoming more personally disciplined in how I go about things. I've never scheduled "free time" before, but I might have to start.

We're all busy. So, I hope you can understand why I might be late with the podcast. I hope you'll forgive me. One of these days, you might even think what I produce was worth what you paid for it.

That is all.

PUBG PC LITE HIGH COMPRESSED [600MB] | High Compress

PUBG PC LITE HIGH COMPRESSED 




The pubg video game is developed by pubg corporation a bluehole company and launched for all platforms like Android Windows, Xbox, PlayStation 4 etc. this game provides an online multiplayer battle game.2000 Japanese film Battle is inspired by the Royal and has expanded into a standalone game under the creative direction of Green. In the game, more than one hundred players on an island parachute and scouring for weapons and equipment to kill others while avoiding killing themselves. The available safe area of the game map decreases in size with time, which guides the living players in tight areas so that encounters can be strengthened. The final player or team wins the round.On completion of each round, players receive in-game currency based on their performance. Currency is used to purchase boxes containing cosmetic items for character or weapon optimization. Around the year 2018 was added to rotate the "Event Mode" in the game. These events change normal game rules, such as setting up large teams or squads, or changing the distribution of arms and armor on the game map.








Battleground is a player-to-player shooter game in which more than one hundred fighters fight in a real fight, a form of massive deadly combat in which the players fight to survive. Players can enter the game with a single, pair or small team up to four people. The final person or live team wins the game.Each game starts with approximately 8 × 8 kilometers, 6 × 6 kilometers, and 4 × 4 kilometers in size, with players from one plane to four maps. Through the map, the flight path of the aircraft varies with each round, so that the players have to get out quickly and set the best time for the parachute. Players start without devices beyond the selection of custom clothing, which do not affect the game. Once they descend, the player can find buildings, ghost cities and other sites to find weapons, vehicles, armor and other equipment. These elements are processively distributed throughout the entire map at the beginning of the game, and there are better tools in some high-risk areas. Players who have already been killed to get their equipment can be looted. Players can choose to play from the view of the first person or third person, each with its own advantages and disadvantages and loss in situational awareness; However, the use of specific configuration of the server can be used to force all players to persuade a perspective to eliminate some benefits.

Every few minutes, the playable area of ​​the map starts to shrink at a random location, any player is trapped safely outside the safe zone that is harmed, and ultimately the end of the safe zone is not finished it happens; In the game, players see the boundary in the form of a bright blue wall, which contracts over time. This results in a more limited map, which results in the possibility of encounters. During the game, the random areas of the map are highlighted in red and bombarded, which is a threat to those players who remain in that area. In both cases, players are warned a few minutes before these incidents, which gives them time to move to a safe place. Randomly, an airplane will fly on many parts of the playable map and leave a loot package, which contains things that can not normally be obtained under the playing conditions. These packages emit the highly visible red smoke, attract interested players and make more. Collision On average, a full round does not take more than 30 minutes.

At the end of each round, players earn money in the game based on their performance. Coins are used to buy cosmetic items box to personalize characters or weapons. A rotating "Event Mode" was added for the game around March 2018. These events change the general rules of the game, such as setting up large teams or squads, or changing the distribution of weapons and armor on the game map.

System Requirements :


  • CPU: Intel Core i3 2.4GHz
  • CPU SPEED: Info
  • RAM: 4 GB
  • OS: Windows 7/8/10, 64-bit
  • VIDEO CARD: Intel HD Graphics 4000
  • PIXEL SHADER: 3.0
  • VERTEX SHADER: 3.0
  • FREE DISK SPACE: 4 GB
Note: 

  • You Must Download VPN Gate to Play.
  • we do not encourage any cracks in our website.
  • Watch How To install click here
credits: PUBG PC 



Download

PART 1 PART 2 
Part 3  

Magical Beat


The Short

Pros
- Fast, easy-to-pick-up puzzle game
- Rewards aggressive play and encourages fast, frantic matches
- Having to move pieces to the "beat" adds a new layer of spice
- Seventeen songs initially, with songs from Blazblue and Guilty Gear available for unlock
- Lots of DLC songs and characters available for cheap
- Quite addicting

Cons
- A veritable dearth of modes
- With no online play, the Vita version is essentially single player only (you can Ad-Hoc and that's it)
- Computer is incredibly challenging and the difficulty ranks up too hard too quickly
- Seriously, on normal stage 10 it moves like a superhuman
- Characters are cute and different, but don't actually change the gameplay at all

It's time to get yo beat on.

The Long

I'm gonna admit: I downloaded the demo to this game because I thought it was Magical DROP. Reading comprehension, you've failed me yet again. 

Magical Beat, on the other hand, isn't a bubble-busting blaster like the game I confused it with. Oddly enough, this small puzzle game was created by none other than Arc System Works, the guys who mostly stick to hardcore anime fighting games (Guilty Gear, Blazblue, Persona 4 Arena). Apparently this game creeped out on Japan's PSN a while ago, and nobody expected it to make it stateside. Well...it did, and here it is. So is this puzzle game made by fighting game guys any good?

The characters look like they took inspiration from Cave Story. I'm ok with this. 
Magical Beat is a fairly standard action puzzle game with a few minor twists. The game itself plays a lot like Puyo Puyo. Your goal is to get combinations of three or more blocks (or Puyos) of the same color next to each other. By positioning blocks specifically, you can set up chains, which will clear your board faster and drop obnoxious black blocks (or Puyos) on the enemy screen. If your opponent's screen crosses the top before yours, you are the winner.

The trick to Magical Beat vs a regular Puyo Puyo type game is the second part of the title: the beat. The game draws a bit of inspiration from that other music puzzler I'm hopelessly addicted to, Lumines. Rather than have the pieces fall automatically like in most top to bottom puzzlers, Magical Beat has you holding the three square L piece at the top of the screen, allowing you to position and flip it until you are ready to drop it down. The catch is that next to every player's side is a line moving up and down with the beat of the song. You have to drop the piece with the beat (or within a small range of error), or else instead of falling where you want it, the piece will explode and the squares fall wherever they feel like it. 

It's a simple idea but quickly becomes addicting, mostly because of the range of BPMs across songs. Some are very slow, which means both you and your opponent have more time to think, and makes specifically placing pieces all the more important. Others are balls to the walls fast (like...seriously. So fast a normal person couldn't wisely drop a piece on every beat hit), which makes the competition absurdly frantic. Note that you aren't required to drop a piece every beat, but the computer probably will, which means you'd better be thinking quick on those hard songs.

Blazblue characters and songs are available as DLC, which is a fun nod to the designer's other games

When combining pieces into clusters, they don't disappear immediately (like Puyo Puyo), instead waiting a few beats before disappearing. This gives you time to build up the cluster, or make other clusters, as all current clusters will be removed at the same time, regardless of when they were made. This is similar to the line that crosses the screen in Lumines, erasing finished clusters in that game too, except in Magical Beat there is no such indicator. You do get a sort of "intuition" about when your clusters will be removed after a few games (and if a cluster would have caused you to lose, it is removed immediately to free up screen space), but some sort of visual hint wouldn't have hurt.

Modes are, unfortunately, this game's biggest problem. In that, there aren't many of them. At all. You have three arcade style modes, a beginner round that's 5 matches, a "normal" round that's 10, and a "Hardcore Hell" one which is also ten but the robots are Skynet, Deep Blue, and Hal rolled into one. Aside from that, you can play a single song vs a computer at the difficulty level of your choosing, and...that's it. Not a whole lot here.

This game screams to have multiplayer. The frantic, manic games would make for some hilarious online play with friends. Unfortunately, there is no online multiplayer in the game. In the PS3 version you have the option of local two player puzzle-battling (which I would imagine is fun; I got the Vita version), but for the Vita owners you're pretty much boned: Ad-Hoc is the only way to play, and both of you have to be in the same room and have a copy of the game. The fact that a game was released in 2014 without online play at all completely baffles me, and actually makes me really sad because I wanted to play this game with a friend (or two).

At least I'll always have the computer...right? Maybe?

If you have a PS3 and a significant other, this game is a blast. If you like games like Puyo Puyo or Tetris Attack, this will provide a good deal of competitive, frantic fun. Single player, however, it's a much harder sell, especially considering what you see is basically what you get. If you download the demo, it literally is just the Beginner mode pulled from the game and put on PSN (the 5 stages on an easier difficulty), with the only difference between that and the main game being 12 more songs (vs 5 in the demo) and the 10 person arcade and hell mode. 

The computer, also, is a bit of a problem. True to Arc System's past games (I'm looking at you, Blazblue), your enemy AI goes from "Good" to "Really good" to "Impossibly fantastic" over a matter of just a few rounds. I kid you not that I just sat back and watched it on Arcade Round 8 (not even on Hell mode) and it was moving blocks at a speed literally impossible to do if you have to physically push a button. I guess it means the game will last longer since you'll be butting your head against a cheating computer for a while, but it feels like a cheap way to lengthen the game.

Gotta stay in tempo!

The graphics are fairly simple, using a pixel-art motif that seems to be all the rage these days. The blocks reminded me a lot of the blocks in Tetris Attack (for better or for worse), including visually changing when you have two next to each other and need only one more to finish a chain. The game plays a satisfying "SHISSH!" sound if you manage to drop a piece exactly with the beat (which I assume means more points), and the characters are all over the place in terms of awesomeness. Regular anime style characters meet up with a ghost called G-host, a potted flower, an alphcha with an eyepatch, and a blob of pixels. Yeah, just a blob of pixels. His song is nuts. 

The music is also a lot of fun, a mix of techno and vocaloid that is never grating and reminded me a bit of DDR style music...if it had been bitcrunched a bit. Fans of Hatsune Miku may noticed some of the vocaloid software used is the same kind used in her voice, though it's never similar enough to be distracting. You can also unlock a handful of heavier techno songs from Blazblue and Guilty Gear, or just buy them on the market for a couple of bucks. 

"Egg shaped chicken in a frying pan" is obviously my main. 

When I first played the demo of Magical Beat, I was set to recommend it to everybody. The game is exactly the kind of puzzle game I like: absurdly fast, rewarding those who are aggressive (when I play fast in Tetris I just lose earlier...), has very fast and crazy matches, and looks and sounds great. After getting the game, however, I couldn't help but feel disappointed. Sure, the core gameplay hadn't changed, but the unfortunate lack of variety and modes coupled with the massive oversight of not including online play is genuinely disheartening. It's especially worse for a Vita player, as the game isn't cross-buy, so if I want to play it with my wife on the PS3 I'll have to shell out another ten bucks. Which makes me even sadder, because this game is a perfect fit for handhelds and playing on the bus, if only it had more content (or the computer weren't so impossibly good) to keep it floating.

As it stands, I still think Magical Beat is an awesome puzzle game. I'm crossing my fingers that it sold well enough to merit either a sequel or some free DLC in the future to include more modes and an online option, but considering almost nobody knows this game exists that probably won't happen. Still, if you have a PS3 and love competitive puzzle games, this one is an absolute treat. It's got fun music, cute characters, exciting gameplay, and an unfortunate lack of content on Vita. Ah well, maybe next time.

Oh, and you can buy Blazblue characters. That's pretty good.

Three out of five stars. 

These guys know how to party. 

Thursday 28 March 2019

Jack's Game Review Zone- Legend Of Zelda: Breath Of The Wild

by Jack, age 9

The Legend of Zelda: Breath of the Wild is an award-winning game set in the amazing world of Hyrule. 

Here are some pros about the game: 

  • it has about 3 whole years of content (including DLC)
  • unlike other games in the series there are lots of weapons
  • 5 main story bosses
  • unlike other games in the series it is has a completely open world.  
  • it has an amazing storyline

No cons I can think of. 

While I played it I liked how there was lots of treasure, amazing graphics and lots of content. One thing that was frustrating was the icy mountain. 

Five out of five stars, definitely would recommend to a friend




(Cross-post from Jack's new blog!)

"Wow... That'S Music!"

As my anticipation for Guitar Hero World Tour, what will be my single biggest gaming purchase this year, grows I can't help but also grow more excited about Wii Music. Wii Music is the game that most of the gaming industry doesn't understand or know how to talk about. Like the other phenomenons that fly under the same series (Wii Sports, Wii Play, and Wii Fit) Wii Music is designed in a way that is very different from the popular examples in related genres. Wii Music is designed as a true music game.

I've been playing music for a very long time now; piano for over 13 years and violin for over 11 years. Though I've participated in contests, orchestras, and solo performances with both of these instruments and written several compositions, I come to understand music as something that a musician can't help but make. It's something different from the theory, correctly played notes, and one's experience with an instrument. My experience with the cello, harmonica, guitar, bass, and drums aren't nearly as extensive as with my primary 2 instruments. But in my experience, I've found that I can make music with anything that makes noise or can produce note tones.

It's interesting when you think about how the source of my expression for playing video games, painting, drawing, sculpting, writing, and playing music comes from the same play. In each art form each in their different ways, every move/strategy/brush stroke/word/note is made in attempt to communicate something whether individually or as part of a bigger phrase. My piano teachers over the years never taught me to play music, but they always commented on how I had "it." Random audience members from concerts would always go out of their way to specifically compliment my playing. Playing notes is something entirely different from playing music. This is something that has come naturally to me.

In one of my English class back in High School, the teacher had a small toyish ukulele. Everyday, I would go to class early and practice on this plastic like instrument that was always out of tune. After a few attempts, I was able to play the Super Mario Brothers main theme with some cool ornamentation too. After I nailed Mario, I worked out a unique composition in the style of classic guitar music. Though the strings were in a different tuning every day, I was able to get consistent results. The more work I put into this "toy" the more musical range I discovered and the more my playing sounded like authentic music. Because of experiences like this, I never underestimate the ability for strange even toy instruments to make music. Music is something I will always strive to produce because it's in my and it must be expressed. For this reason, the 50 or so instruments that come packed into Wii Music excite me just as much or more so than Guitar Hero World Tour. How else would I be able to play 50 musical instruments to create music even if they're "toys?"

Wii Music is a game made by the same company and the same genius designer that has made the world's greatest video games. The same mind that created Mario and Zelda is now looking at looking at creating a game entirely around the function of creating music. Using the modern advances in technology and game design, Miyamoto is attempting with Wii Music to make a game about making music with simulated instruments as opposed to hitting buttons to a fixed rhythm on a plastic instrument/video game controller. Guitar Hero, Rock Band, Donkey Konga, and all the other music-rhythm games may be nice games, but as a musician I know that there really isn't any musicality in the gameplay. At some point, not being able to play my own notes to my own rhythms makes me realize I'm stuck in a game that's more linear than even the most basic 2D platformers. In other words, music rhythm games generally have one way to play and one way only which severely limits the possibility for musical expression.

As a violin teacher, I'm working with a student who has been playing the violin for 3 years having started in middle school. She told me she wants to play with more confidence and energy but is unsure how to do so. The only way to play with more energy, I explained, is to put more energy into your playing. Every time she tries, she reverts to the ways she's comfortable playing; more reserved and somewhat vapid. Even this student musician playing a real instrument holds back her own musicality because she's afraid to mimic me or the other violinists. She has created too many psychological barriers against herself.

Most musical instruments are physical machines that produce sound entirely through mechanical means. Imitating and even exaggerating the physical motions of real musicians goes a long way in developing the techniques needed to play like a professional. This is why Wii Music's motion controls are genius.

The psychological barriers many develop when playing on a real instrument wouldn't exist in Wii Music because it's perceived as a video game; a toy meant to be played. The psychological barrier that stems from the perception that a musical instrument is a very expensive object that must be taken very seriously would never developer around such a game for the Wii. Furthermore, because the player is playing "air instruments" there's a natural tendency to exaggerate one's motions. In a strange way, the inherent design of Wii Music can bring musicians and non-musicians alike closer to physically playing more like professional musicians.

Some people are upset with how Wii Music makes it impossible to play bad notes or lose like in a traditional video game. Somehow, these people have drawn the conclusion that real music is legitimized only because of the possibility that the performer could have played wrong notes or failed in some way. Even with the structure Wii Music puts players in, it is still quite possible to play some horrible sounding music. Remember E3 08? The performers on stage played a Mario tune that sounded terrible. That alone should convince anyone that there's enough room in Wii Music to fail or succeed in varying degrees. Because musical expression is at the center of Wii Music's design, the success of a performance is subjective. I doubt there will be a percentage score given to players at the end of each song.




The Bad



The Good




The Variations. Skip to 1:00


Iwata
I think Wii Music has enormous potential. Because instead of accurately performing actions in time with a score, gameplay is about enjoying limitless possibilities all of which are correct.


Just listen to theme and variation between these recordings of Twinkle Twinkle Little Star.











When I first listened to these three videos, the first thing I said was, "wow... that's music!"

Wii Music is a game that will fill a unique space in the gaming industry. It's for people who want to know what it's like to play music, to play music in a group, and even do a little composing without the expensive price tag of buying a musical instrument/lessons or working through the steep learning curve of music theory. Wii Music is also for musicians who want to play around with instruments they can't get their hands on or can't afford. With around 50 musical instruments in Wii Music, there's bound to be something you've never seen/touched/played that you would like to. In other words, Wii Music is for everyone. Rock Band, Guitar Hero, Elite Beat Agents, Donkey Konga, DDR, PaRappa The Rapper, and Guitaroo Man players shouldn't feel threatened or challenged in any way. Wii Music seems to be in a genre of it's own.

In the meantime check out these two Wii Music links.

V-Rally 4 Now Out On Nintendo Switch!


V-Rally - Nintendo Switch

Hey guys,

Check it out!

V-Rally 4 are out now for the nintendo switch!

Can't wait to get my hand on this game. Been, waiting since I heard the game coming to the switch. The only real console like rally game for the nintendo switch. I saw it on eShop yesterday, but you'll need at least 11.6gb of storage space.

I only have 36gb left on my 64gb, microsd card. I'm thinking of getting the 128gb or 256gb. But, I'm also wondering if the latest version rumoured nintendo switch pro will have bigger internal storage. It's pretty obvious, more games will be available on the eShop.

I find it easier to switch between downloaded games via eShop. If your games on a cartridge, you'll need to manually change the games. My docking system, are flat on its face, so I have a bit of a problem, whenever I want to change it.

I think, if I had bigger storage space, I might probably have bought all the games on eShop. It's just convenience. You only need to bring your switch without the hassle of choosing which game cartridges you want to bring along.

At the same time, I like to have my collections of physical game cartridge and box. Something, to hold and look at. Especially, if they have nice graphics. Would have loved, if they included posters on those case. I used to post them on my walls. Why companies stop doing that is beyond me!

Anyway, get the game via the link below:



V-Rally - Nintendo Switch

  • V-Rally 4 features over 50 car models, including the most famous in rallying and extreme motor sports, for you to test drive, collect, upgrade, customize and, above all, master
  • Developed by Kylotonn Racing Games, a studio specializing in racing simulations, V-Rally 4 has all the latest physics and graphics developments of the KT Engine
  • As the trip is worth nothing unless it is shared, v-rally 4 has a Career mode and an innovative online mode to transform your experience and progress

Get more storage space for more games!



SanDisk 128GB MicroSDXC UHS-I Card for Nintendo Switch - SDSQXAO-128G-GNCZN

Play all the games you want on one microsd card!

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Happy gaming!


P.S. V-Rally - Nintendo Switch

Wednesday 27 March 2019

What Have I Been Up To?

Not as much gaming as I'd like, that's for damned sure.  But I have been doing gaming tangential things.  Like painting BattleTech minis!  I'm proud of my meager work, and took some progress pics.  It's just a Commando, but I've been slowly painting the two lances from Sword & Dragon.  Almost done with The Fox's Teeth.  Just an Assassin, Enforcer and a Jagermech to go.


Read more »

Tuesday 26 March 2019

1005, Stargunner!

Thank you to everyone for your patience waiting for this Stargunner episode. Of course, the research was all done the week before the episode was due out, then I got sick that weekend. So the lesson here is that procrastination is good. I have a lot of the research done for Infiltrate, so that will be out the week after Thanksgiving, and that will be the last game of the year. So if you have feedback for Infiltrate, please send it to 2600gamebygame@gmail.com by end of day November 25th.

I would like to thank everyone who donated to my Extra Life campaign as well as those of you who watched the live streams that I did. I raised $1500 for the Children's Hospital of Philadephia thanks to all of you. I got an email from Extra Life saying that I was in the top 30 earners for the hospital, which is great! I plan on doing it again next year, but I will be doing the two days in one weekend. I had fun playing the games, but I got a little frustrated towards the end of the second weekend. Sinistar is an extremely difficult game but I love it so much, for some reason.

Thank you all so much for watching, listening, and donating. I hope that all my American friends have a wonderful Thanksgiving.

Please donate to my Extra Life campaign!
Sean's Extra Life page
Andrew's Extra Life page
Rick's Extra Life page
Bryce's Extra Life page
Marc's Extra Life page
Stargunner on Random Terrain
Alex Leavens interview by Dan Gutman, Video Game Players magazine 11/83
Stargunner on Atari Protos
Video Game Update newsletter February 1983
Arcade Express newsletter January 3 1983
Arcade USA Atari Remote Control Joysticks

Download (68.0 MB) Pet Rescue Saga APK

Pet Rescue Saga APK

Pet Rescue Saga APK

Pet Rescue Saga APK

Pet Rescue Saga APK

Pet Rescue Saga APK

Pet Rescue Saga APK

Pet Rescue Saga APK

Pet Rescue Saga APK

Pet Rescue Saga APK

Pet Rescue Saga APK

Pet Rescue Saga APK

Pet Rescue Saga APK

Pet Rescue Saga APK

Pet Rescue Saga APK

Pet Rescue Saga APK

Pet Rescue Saga APK

The description of Pet Rescue Saga

Pet Rescue Saga, from the makers of Candy Crush Saga & Farm Heroes Saga!

Match two or more blocks of the same color to clear the level and save the pets from the evil Pet Snatchers! Moves are limited so plan them carefully. Your puzzle skills will be tested with hours of block busting fun!

Take on this puzzling Saga alone or play with friends to see who can get the highest score! 

Pet Rescue Saga is completely free to play but some in-game items such as extra moves or lives will require payment.

By downloading this game you are agreeing to our terms of service; http://about.king.com/consumer-terms/terms

Pet Rescue Saga features:
• Eye-catching graphics and colorful gameplay 
• Lovable pets of all varieties, puppies, bunnies, piglets and many more! 
• Diamonds, exploding bombs, colorful paint pots, locked animal cages and much more 
• Spectacular boosters and bonus rewards unlocked after many levels 
• Easy and fun to play, challenging to master 
• Hundreds of pet puzzling levels - more added every 2 weeks!
• Leaderboards to watch your friends and competitors!
• Easily sync the game between devices and unlock full game features when connected to the Internet

Already a fan of Pet Rescue Saga? Like us on Facebook or follow us on Twitter for the latest news: 
facebook.com/PetRescueSaga 
twitter.com/PetRescueSaga 

Last but not least, a big THANK YOU goes out to everyone who has played Pet Rescue Saga!

Rating : 4.3 of 5.0
Developer : King
Versi : v1.106.12
Update : 2016-11-28
Ukuran : 68.0 MB
OS : v1.106.12 (11061205) for Android 2.3.2+ (Gingerbread, API 9)
Download 68.0 MB

"Online Harassment/Our Table" Greyelephant Gaming

Saturday 23 March 2019

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